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FIT5227 Introduction to 3D Modelling and Virtual Reality
Assignment 2: Scene Creation and Virtual Reality
Interactions [40%]
BRIEF
In Assignment 2, your challenge is to research, design and create an interactive Virtual Reality
experience. Your tutor will supply you with a basic but flexible architectural shell, consisting of three
interconnected rooms. Your task is to model the contents of these rooms (furniture, objects, lights,
windows, doors etc), import these objects into Unity, and design a series of virtual reality interactions
that prompt the user to navigate and explore the interior space.
Ambient and spatial sounds will be used to further enhance the experience and can only be sourced
from the Freesound Project as long as you reference the creator and sound file
in your documentation. UI elements may only be sourced from Material Design Icons
and fonts from Google Fonts.
Please note: any 3D models and materials downloaded from the internet will be considered as
evidence of plagiarism.
NOTES
The architectural shell your tutors will provide you with can be resized – you can make any of the
rooms bigger, smaller, longer or taller to suit your design, but you are limited to three rooms overall.
How you populate the spaces inside these rooms is a more important consideration; there should be
some kind of consistent theme that links all the rooms together. Is your VR scene set in a modern
interior with white walls and sunlight streaming through the windows, or is it set in a dark underground
vault full of treasures? Perhaps your rooms are all made of metal and plastic, and set deep within the
hull of an interstellar spaceship.
Some rooms might be crowded with models; a library filled with bookstacks and bookcases, for
example, and some might be empty and open. You should be careful not to spend too much time
detailing these models, most are just for atmosphere. However, a few models might warrant a little
more attention as they will be critical to your VR interactions. Your VR experience will feature at least
three interactive features. These features are not random but designed with cause and effect; i.e.
the first interaction enables the second interaction, which in turn enables the third. Further interactive
features are welcome.
DELIVERABLES
Submissions for this assignment should contain the following (four items):
(a) A Unity Project folder