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CPT205 – Computer Graphics
Assessment 1 – 2D Modelling Project
1. Learning Outcomes for this Assessment
This assessment aims at assessing your understanding of the topics and your knowledge of the theory and
methods by applying the techniques / algorithms covered in the lecture and lab sessions. It will assess learning
outcomes B, C and D stated in the module handbook through practical work in the 2D space.
2. The Task
You are required to create a two-dimensional (2D) card of invitation to the 2024 XJTLU Graduation Ceremony,
which should have some key features (e.g. a building on campus in a simplified shape) to represent the
University. Your card may contain balloons, flowers, trees, smiling faces, lights, stars, clouds, sky, ground and
other objects that may appear in a physical card of this kind. It should consist of both still and animated objects
where appropriate. Keyboard and mouse interactions can be used to trigger the actions or display your card
in stages. An objective of the assignment is to make good use of the graphics techniques and OpenGL
functions. In particular, you should consider the following in completing this assignment:
a) proper configuration and use of the MS VC++ and OpenGL environments as for the lab work, using
only the freeglut library (other OpenGL libraries are not allowed for this assessment);
b) good visual effect of your card utilising the full range of the techniques covered to date in the module
(e.g. creation of geometry, transformations, viewing, animation and interactions via the mouse and
keyboard; no requirements to directly utilise geometric creation algorithms such as DDA or parametric
curves/surfaces);
c) effective use of relevant OpenGL freeglut APIs;
d) good programming practice (e.g. necessary comments and neat format of coding).
3. The Written Report
You are required to produce a report of no more than 5 A4 sides that
a) shows basic information – module code and title, your name, ID and degree programme on the first
page;
b) briefly describes the design and lists the features of your card (relating to graphics techniques used
but not explaining your code in detail);
c) provides a brief instruction section about how your program can be run effectively (e.g. interactive
commands with the mouse and keyboard);
d) contains a set of typical screenshots to show your program in action.
4. Submission of Work
a) Compress your written report, source code (.cpp), and executable (.exe) (not the whole MS VS
solution/project which can have a very large file size) into a single zip/rar file. Name your zip/rar file
in the following way: YourID_Surnamae_GivenName (e.g. 1409876_Yue_Yong).
b) Submit your zip/rar file on the Learning Mall Core module site, by Sunday, 5 November 2023.
Late submission will receive penalty in the marking in accordance with the University Code of Practice on
Assessment. For each working day after the deadline, 5 marks (out of 100) will be deducted for up to 5 working
days. However, the mark will not be reduced below the pass mark for the assessment. Work assessed below
CPT205 Computer Graphics
~2~
the pass mark will not be penalised for late submission of up to five days. Work received more than 5 working
days after the deadline will receive a mark of 0.
5. Backup and Plagiarism and Collusion
Backup your work. As good practice, you should always make sure that your work is securely backed up.
This assignment is individual work. Plagiarism (e.g. misrepresenting another’s work or concept without
proper acknowledgement and citation of the sources) and collusion (unauthorised collaboration or cooperation with others in preparation and production of assessment work) are serious academic offences.
Academic offences will be dealt with in accordance with the University Code of Practice on Assessment.
6. Guide to Marking
Students may be required to attend an interview to explain their work if deemed necessary for effective
assessment of their submission.
In the following table, each category builds on the requirements contained in the preceding category for
assessment.
Category Requirement
First Class
(≥70%)
Overall outstanding work. Very neat program implements effectively all the graphics
techniques covered to date.
Card produced with realistic / real-life content and visual effect.
Well-structured and concise written report providing all the required information.
Second
Upper
(60 to 69%)
Comprehensive program that utilises effectively the full range of the graphics techniques
covered to date. Good commenting and layout of the program.
An impressive Card produced with a good range of features achieved by calling appropriate
OpenGL functions.
A comprehensive and clear report containing all required information within the page limit.
Second
Lower
(50 to 59%)
Substantial working program implements a good range of graphics techniques (amongst
geometry, transformations, interactions and animation).
Nice layout and objects created in the Card.
Written report contains all the information of the features and functions of the program
including a set of proper screenshots.
Third
(40 to 49%)
Working program that generates a recognisable Card with some objects and a limited range
of the graphics techniques utilised.
Written report describes all the basic information for the work completed and provides a good
overview with some screenshots
Fail
(0 to 39%)
Some code produced attempting to the use of some graphics techniques covered in the
module.
No or very limited artefact produced.
Written report covers very limited number of the items required in the assignment brief,
acknowledging properly sources used if any.
Nonsubmission
A mark of 0 will be awarded.