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CAB201 Assignment Genomic Sequence Retrieval
SUBMIT: A Game Design Document (pdf), presentation slides (pptx or pdf), and 10-minute presentation using the slides covering the 5 required topics (see Stage 1 below)
(This week) Stage 1. Game Design Document (1 page minimum) + Presentation (10 minutes max) + Participation Credit (speak + give feedback)
Design an innovative single-player game concept (multiplayer optional). We will be looking for a brief discussion on all of the points listed below .
Game Design Document
Presentation
Participation
If your team receives feedback that your game may be trivial, lacking innovation, or considered a clone, please meet with faculty to revise the design. Although your team may not have known about the prior art or intentionally cloned a game, the problem must still be addressed. Analogous to playtesting feedback, teams may be penalized for not addressing presentation feedback.
Make sure to address all feedback you receive in next week’s presentation. Since the game will be published, our intent to encourage innovation and non-triviality (which is a small portion of the overall grade) is intended to help all teams produce a portfolio piece that impresses the broader community and potential employers.
(Next week) Stage 2. Minimum Viable Product (Unity project + Presentation)
(Week 3) Stage 3. Content Integration (Unity project + Presentation)
(Week 4) Stage 4. Playtest feedback (Canvas Submission + Presentation)
(Week 5) Stage 5. Game publication to itch.io and Submission to Canvas
(Week 6) Stage 6. Final Game Presentation 12-3p Tues May 3 Bingham 140 (submit slides to Canvas)
Grading Criteria
Your final grade for the game assessment will be based on four factors:
Is the game fully functional?
The most important thing that we’re looking for is a working game. It must include scoring that reflects (at least in a significant way) player ability, multiple lives for the player, and the ability to play multiple games. If the game is almost but not quite finished or still contains bugs your grade will suffer much more than if it is a working game with fewer features. When you design your game make sure you can finish the project within the given time frame. Create a schedule and stick to it. The best plan is not to try to code the whole thing before getting anything to run. Do incremental development – get something running and then add more features.
Is the game nontrivial?
You won’t get a good grade if your final game is just pong or breakout with different colors and a bigger paddle. Your game should be something you of which you are proud. More specifically, we will be looking at how many objects can be in the game at once, how they interact – how good/realistic are any physics and/or collision detection, sound, (your own) music, originality, artwork, etc. Other ways to make the game more complex are having terrain, a playing area larger than the screen with scrolling, the use of tiles, objects that behave independently of the player, etc.
Is the game well designed?
This includes things like how much fun it is to play, whether it looks good (has good graphics), if it has good “feel” in controlling the objects, … The game should not be too easy or too hard (maybe it can have different levels of difficulty).
You individual contribution to the game.
The grade that you receive will be a combination of the overall project grade (a team grade) and an individual grade for your contribution to the team as determined by your team members.
Participation
Present your contributions each week and provide feedback to other teams.