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UTS CRICOS PROVIDER CODE 00099F
48024
Applications Programming
Assignment 2 Guide
Aim:
This assignment focuses on building a graphical user interface to the logic from assignment 1.
Suggested Work Plan:
First note that the internal structures of the kiosk model have been adjusted a little to make GUI building a
little easier, so use the code skeleton given as a starting point, rather than trying to adapt your own
assignment. If you do this, you can complete the assignment without modifying this part of the code at all,
leaving only the GUI components to complete.
This assignment is also less linear from the perspective of which bit of the code to work on - there are
several groups of classes and FXML objects that usefully developed "in parallel". There is, however, a
sensible meta-level order in which to approach the assignment:
1. Build the three main menus (kiosk, catalogue and admin): these share significant structure - you
really just need to change where the buttons point to and their sizes.
2. Build empty or partial windows for everything else: so, when you click a button in the main menu,
something appears, even if it's a rudimentary or empty window.
3. Add the close buttons.
4. Add the components that don’t require lists or tables. You should be able to complete the add
customer and game windows entirely at this point.
5. Once you have a good idea about how to handle lists (Week 10), complete the customer record
and favorites menu. You can also partially complete many of the other windows (remove
customer and games, show games by year and genre, rent a game, return a game and top-up
an account – Note: don’t worry about disabling and enabling the buttons at this point).
6. About this time, you should also know how to select an item in a list or a table, this will allow you
to complete the remove customer and games windows, the show by genre and year and the rent
and return, except for enabling and disabling buttons.
7. By week 11, you will have seen all the components necessary to complete the assignment. In
particular you should now be able to implement at least two table-based windows (show all
23.04.2021
UTS CRICOS PROVIDER CODE 00099F
games, show available games, etc), and polish off the last few touches remaining on the other
windows (setting the properties to allow buttons to be enabled and disabled).